Augmented Reality Developers


Overview

Augmented Reality Developers

Introduction

Augmented reality (AR) technology uses imaginary digital elements (and in some case auditory and tactile elements) to “augment” a user’s visual perception of a real environment. It is typically superimposed over an existing environment, and, unlike the related field of virtual reality (VR) technology, users can interact with the AR images. Examples include Pokémon GO, Snapchat Lenses, and the various product visualization tools that are offered by companies such as IKEA, Home Depot, and Amazon. Augmented reality developers use their...

Quick Facts


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Median Salary

$108,011

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Employment Prospects

Good

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Minimum Education Level

Bachelors Degree


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Experience

Experience as a tester or in other entry-level position


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Skills

Computer|Digital Media|Math


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Personality Traits

Creative|Problem-Solving|Technical

Earnings

Augmented and virtual reality developers earned average salaries of $108,011 in June 2024, according to GlassDoor.com. Earnings ranged from $82,000 to $142,000 or more. These salary numbers do not include bonuses and stock options.

Software developers earned salaries that ranged from $105,000 to $150,750, according to Robert Half Technology’s 2024 Salary Guide for Technology Professi...

Work Environment

Augmented reality developers work in well-lit, modern offices, laboratories, and testing facilities that have cutting-edge technology. They work a standard 9:00-to-5:00 workweek, although they may have to work at night and on weekends when a project is on deadline. This can be stressful and tiring. AR developers spend a considerable amount of time working at computers (which can cause eyestrain...

Outlook

Job opportunities for augmented reality developers are expected to be strong during the next decade because AR technology is becoming more popular with the public, industry, and government agencies. The International Data Corporation (IDC), an American market research, analysis, and advisory firm, predicts that worldwide spending on AR/VR products and services will experience a five-year compou...